Session Title
Designing Social Interfaces: The Game
Presenter
Erin Malone, tangible ux and Christian Crumlish, Yahoo!
Session Type: Activity
Learn about designing social interfaces through interactive, collaborative gameplay. Players will use interaction patterns, principles, anti-patterns, and lucky cards to design a social experience and deliver the best product before time runs out. Teams will collaborate, but have to watch out for other teams who may sabotage their efforts.
Biography
Erin Malone, a Principal with Tangible UX, has over 20 years of experience leading design teams and developing social experiences for companies like Yahoo!, AOL, AltaVista, Intuit and others. She is the founder of the Yahoo! Pattern Library and a founding member of the IA Institute.
Christian Crumlish is the curator of the Yahoo! Design Pattern Library, a design evangelist with the Yahoo! Developer Network, and a member of Yahoo!’s design council. He is also co-chair of the monthly BayCHI program, a member of the Open Web Foundation, and a director of the Information Architecture Institute.
4 Comments
Great idea! Maybe add some “real life” hurdles such as challenging client statements halfway the design process, throwing teams back at the WHY of it all.
Thanks,
Pieter
yep, we have some “bad luck” cards (and anti-patterns) that you can draw or play on other teams!
Just came back from IDEA09 and had a wonderful time play-testing Social Mania (the name of the game). It has enough complexity to keep you interested without having too steep a learning curve. I love how it mixes intra-team rounds with cross-team sabotage. Plus the crazy time limits. It’s really cool how well it brings real-life social product design analogy to a dynamic gameplay and flow. Just brilliant. I can’t wait to play again.
I played a test round of this game. I would definitely want to play again!