Paola Antonelli is senior curator of architecture and design at The Museum of Modern Art in New York, where she has worked since 1994. Before MoMA, she curated design and architecture exhibitions in many countries and worked as contributing editor for Domus magazine and design editor of Abitare. She has lectured on design and architecture worldwide and has published numerous articles in publications ranging from Seed and Nest to The Harvard Design Review. Antonelli is author of a number of books, including Workspheres (2001), Objects of Design from the Modern Museum of Art (2003), Humble Masterpieces (2005), and Design and the Elastic Mind (2008).
Dan Hill
Dan Hill
Dan Hill is a designer and urbanist. He’s been working at the forefront of interaction design since the early ‘90s and is responsible for shaping many innovative, popular and critically acclaimed products and services. He is currently a senior consultant at Arup in Sydney.
As Head of Interactive Technology & Design at the BBC in London, he led design across their award-winning websites as well as conducting significant strategic work, re-thinking the organisation for the on-demand age. He co-founded the global media product Monocle, and is one of the organisers of the acclaimed architecture and urbanism event Postopolis!, running in New York and Los Angeles. He also writes City of Sound, generally thought of as one of the leading architecture and urbanism websites.
For Arup, Dan is exploring the possibilities of urban informatics from a creative, design-led perspective, re-thinking how real-time information networks change streets and cities, neighbourhoods and organisations, mobility and work, play and public space. He works on major urban development projects worldwide.
Jon Kolko
Jon Kolko
Jon Kolko is an Associate Creative Director at frog design. He has extensive experience in the professional world of interaction design, working around complicated technological constraints in order to best solve the problems of Fortune 500 clients. His work has extended into the domains of consumer electronics, mobility, supply chain management, demand planning, and customer-relationship management, and he has worked with clients such as AT&T, HP, Bristol-Myers Squibb, Ford, IBM, Palm and other leaders of the Global 2000. The underlying theme of these problems and projects was the creation of a solution that was useful, usable, and desirable. He is the author of the text Thoughts on Interaction Design published by Morgan Kaufmann, and he sits on the Board of Directors for the IxDA.
Ezio Manzini
Ezio Manzini
Professor of Design at the Politecnico di Milano, Honorary Doctor at The New School of New York (2006) and at the Goldsmiths College of London (2008) and honorary professor at the Glasgow School of Art (2009).
Presently, his main interests are towards design for social innovation and, in particular, towards the promotion of DESIS, an international network on Design for Social Innovation and Sustainability (http://www.desis-network.org). Recent publications: Collaborative services. Social innovation and design for sustainability (Polidesign. Milano, 2008) and Service Design in the Age of Networks and Sustainability (in: Miettinen, S., Koivisto, M., ed., Designing Services, University of Arts and Design, Helsinki, 2009).
Nathan Shedroff
Nathan Shedroff
Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. He is one of the pioneers in Experience Design, Interaction Design and Information Design. He speaks and teaches internationally and has written extensively on design and business issues, including, Experience Design 1 and maintains a website with resources on Experience Design at www.nathan.com/ed. He’s a serial entrepreneur, works in several media, and consults strategically for companies to build better, more meaningful experiences for their customers. His latest book, Making Meaning, co-written with two members of Cheskin, a Silicon Valley-based strategy consultancy, explores how companies can specifically create products and services to evoke meaning in their audiences and customers.
Paola Antonelli
Paola Antonelli
Paola Antonelli is senior curator of architecture and design at The Museum of Modern Art in New York, where she has worked since 1994. Before MoMA, she curated design and architecture exhibitions in many countries and worked as contributing editor for Domus magazine and design editor of Abitare. She has lectured on design and architecture worldwide and has published numerous articles in publications ranging from Seed and Nest to The Harvard Design Review. Antonelli is author of a number of books, including Workspheres (2001), Objects of Design from the Modern Museum of Art (2003), Humble Masterpieces (2005), and Design and the Elastic Mind (2008).
Dan Hill
Dan Hill
Dan Hill is a designer and urbanist. He’s been working at the forefront of interaction design since the early ‘90s and is responsible for shaping many innovative, popular and critically acclaimed products and services. He is currently a senior consultant at Arup in Sydney.
As Head of Interactive Technology & Design at the BBC in London, he led design across their award-winning websites as well as conducting significant strategic work, re-thinking the organisation for the on-demand age. He co-founded the global media product Monocle, and is one of the organisers of the acclaimed architecture and urbanism event Postopolis!, running in New York and Los Angeles. He also writes City of Sound, generally thought of as one of the leading architecture and urbanism websites.
For Arup, Dan is exploring the possibilities of urban informatics from a creative, design-led perspective, re-thinking how real-time information networks change streets and cities, neighbourhoods and organisations, mobility and work, play and public space. He works on major urban development projects worldwide.
Jon Kolko
Jon Kolko
Jon Kolko is an Associate Creative Director at frog design. He has extensive experience in the professional world of interaction design, working around complicated technological constraints in order to best solve the problems of Fortune 500 clients. His work has extended into the domains of consumer electronics, mobility, supply chain management, demand planning, and customer-relationship management, and he has worked with clients such as AT&T, HP, Bristol-Myers Squibb, Ford, IBM, Palm and other leaders of the Global 2000. The underlying theme of these problems and projects was the creation of a solution that was useful, usable, and desirable. He is the author of the text Thoughts on Interaction Design published by Morgan Kaufmann, and he sits on the Board of Directors for the IxDA.
Ezio Manzini
Ezio Manzini
Professor of Design at the Politecnico di Milano, Honorary Doctor at The New School of New York (2006) and at the Goldsmiths College of London (2008) and honorary professor at the Glasgow School of Art (2009).
Presently, his main interests are towards design for social innovation and, in particular, towards the promotion of DESIS, an international network on Design for Social Innovation and Sustainability (http://www.desis-network.org). Recent publications: Collaborative services. Social innovation and design for sustainability (Polidesign. Milano, 2008) and Service Design in the Age of Networks and Sustainability (in: Miettinen, S., Koivisto, M., ed., Designing Services, University of Arts and Design, Helsinki, 2009).
Nathan Shedroff
Nathan Shedroff
Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. He is one of the pioneers in Experience Design, Interaction Design and Information Design. He speaks and teaches internationally and has written extensively on design and business issues, including, Experience Design 1 and maintains a website with resources on Experience Design at www.nathan.com/ed. He’s a serial entrepreneur, works in several media, and consults strategically for companies to build better, more meaningful experiences for their customers. His latest book, Making Meaning, co-written with two members of Cheskin, a Silicon Valley-based strategy consultancy, explores how companies can specifically create products and services to evoke meaning in their audiences and customers.