Timo Arnall

Timo Arnall is a designer working with interactive products and media. Timo leads an international research project on mobile technology, collaborates on interaction design work and lectures in design, media and technology.

Timo’s work spans design, media and technology; interested in the ways in which products are used in everyday life, the emergent uses of new technologies and the design of products and services in local contexts and situations.

Timo’s history of design work has included projects on the web, location-based and mobile services, film and interactive television production, art direction, motion graphics, installations and exhibitions.

Designing for the Web in the World

Cindy Chastain

Cindy has been exploring ways to engage an audience through storytelling, teaching, writing and design for over twelve years. Just recently she took on the role of Creative Director, Experience Architecture at Rapp, a global, full-service agency based in NYC. She’s led projects for clients ranging from BBC Worldwide to Showtime, Fuse, Madison Square Garden, Coca-Cola and Unilever.

Cindy earned an MFA in screenwriting from Columbia University in New York and a BS in Radio, TV, Film from Northwestern University. In addition to moonlighting as a filmmaker and screenwriter, she is in the process of researching a book that explores how the elements of story can be used as a framework for design. She also coordinates UX Bookclub NYC.

Thinking Like a Storyteller

Liz Danzico

Liz Danzico is equal parts designer, educator, and editor. She has organized information across a variety of industries, including retail, publishing, media and entertainment, nonprofit, and financial services. She co-founded (with Steven Heller) and is Chair of the MFA in Interaction Design Program at the School of Visual Arts. She is an independent consultant in New York and user experience consultant for Happy Cog, on the editorial board for Rosenfeld Media, and columnist for Interactions Magazine.

Liz has taught design at the New School University, the Fashion Institute of Technology, and Columbia University. She’s been editor-in-chief for A Brief Message, editor-in-chief for Boxes and Arrows, and an advisory board member of the Information Architecture Institute. In the past, Liz directed experience strategy for AIGA, where she was responsible for the national web presence and all online and New Riders publications. Before that, she directed the information architecture teams at Barnes & Noble.com and Razorfish New York.

Frames: Notes on Interaction and Design

Shelley Evenson

With more than 25 years of experience in crafting compelling interfaces, Shelley Evenson is adept at helping organizations develop an in-depth understanding of customer needs, building experience strategies that respond to those needs, and implementing strategies across platforms and channels. She has been recognized as an industry pioneer, and helped set what became the industry standard for ‘design language’ and interface guideline development across a range of products.

Currently a Principal User Experience Designer for Microsoft Startup Labs, an incubation team focused on social productivity and interaction, Shelley was most recently an Associate Professor in the School of Design at Carnegie Mellon University. Shelley taught courses in designing conceptual models, interaction, and service design, and collaborated with colleagues from the Tepper School of Business and the Human Computer Interaction Institute to integrate business, technology, and design in designing for service. At Carnegie Mellon Shelley’s projects were sponsored by GM, Intel, Microsoft, and Motorola.

Service as Design

Dave Gray

Dave Gray is the founder and chairman of XPLANE, an information design consultancy serving Fortune 100, NGO and government clients around the world. An artist, journalist and information designer, he is passionate about applied creativity. More information is available at http:/davegrayinfo.com.

Knowledge Games: A Grammar for Creativity and Innovation

Tom Igoe

Tom Igoe is an Associate Arts Professor at NYU’s Interactive Telecommunications Program (ITP). Coming from a background in theatre lighting design, he teaches courses and workshops in physical computing and networking, exploring ways to allow digital technologies to sense and respond to a wider range of human physical expression. Current research focuses on ecologically sustainable practices in technology development and how open hardware development can contribute to that.

Igoe has written two books on physical computing: “Physical Computing: Sensing and Controlling the Physical World with Computers,”co-authored with Dan O’Sullivan, and “Making Things Talk” Both have been adopted by digital art and design programs around the world. He is a regular contributor to MAKE magazine on the subject as well. He is also a member of the core development team of Arduino, an open source microcontroller environment built for non-technicians. He has consulted for The American Museum of the Moving Image, EAR Studio, Diller + Scofidio Architects, Eos Orchestra, HBO, and others. He is a collaborator on the Arduino open source microcontroller project. He is currently realizing a lifelong dream to work with monkeys as well.

Open Source Design Review and Brainstorming Session

Peter Morville

Peter Morville is a writer, speaker, and consultant. His bestselling books include Information Architecture for the World Wide Web and Ambient Findability. He advises such clients as AT&T, Harvard, IBM, the Library of Congress, Microsoft, the National Cancer Institute, Vodafone, and the Weather Channel. His work on experience design and the future of search has been covered by Business Week, The Economist, Fortune, NPR, and The Wall Street Journal. Peter’s latest book, Search Patterns, was published in 2010. He blogs at findability.org.

The Future of Search

Denise Wilton

Denise Wilton is the Creative Director of award winning online print company moo.com.

A varied role, she is responsible for the creation of the brand, from the visual look and feel both on and offline, to the tone of voice in written, customer-facing communication. She is also the community manager – and with her third hand, makes a mean cup of tea.

Working as a designer for over 15 years, she has held various senior design roles in traditional and online media.

Denise is also co-founder of the large online creative community, b3ta.com, which, she warns, is not for the faint-hearted.

Writing for Relationships (and applications)