Interaction10 Global Student Competition

About the Competition

The competition as a whole has four elements in two stages. The first element – the “process book” – is submitted electronically and judged by a jury for the selection of 5 finalists who will then compete in Savannah, GA at the Interaction10 | Savannah conference organized by IxDA and hosted by the Savannah College of Art & Design (SCAD). Finalists will have three more elements of competition – poster, 24-hour design task, and plenary presentation – which are judged by a jury, by conference attendees and by an online audience to find a winner.

Stage 1: Process Book

A process book is a document that outlines your process and results for a design project of your choice. This element will be used as the basis for entry into the finals. It will be judged only by our esteemed jury of educators and professionals from around the world. From these submissions 5 finalists will be selected to come to Savannah for Interaction10 and the chance to compete in Stage 2 of the competition.

Stage 2: Finalist On-site Challenges
Savannah, GA, February 4-7, 2010

Finalists coming to Savannah will all be starting with zero points when arriving to participate for Stage 2. Finalists have to be in Savannah on February 3rd to participate in Stage 2 and hope to win the competition. Full scholarships of travel, accommodation and conference attendance will be given to the finalists. There are 3 elements during the on-site competition.

(NOTE: If for any reasons a selected finalist can not participate in Savannah, GA, their position will be left empty leaving the remaining finalists to compete. A primary representative for a group can be replaced by another representative of the group, but we cannot make a guarantee of scholarship.

Element 1: Poster submission. Weight = 20% (10% community / 10% jury)

When the five finalists are selected, they will be asked to prepare posters to upload in electronic form and bring in print to the conference. A poster is a single page document of print size no larger than 36″x24″ (equal to 900 x 600mm; closest ISO size is A1 which is 841 x 594mm) that captures the essence of the process book. Finalist posters will be posted online and be exhibited in the Art Gallery at the conference. Conference attendees as well as everyone from the global community will have an opportunity to vote on the posters.

Element 2: On-site challenge. Weight = 60%

The main element of the on-site competition is a 24-hour design task. Finalists will be informed about the general area of the task in advance, in order to prepare research and plan which tools to bring. When finalists arrive on the day before the main conference, they will be given the brief (together with the assessment criteria) and then work on the brief individually for 24 hours. They submit their work to the on-site jury for assessment of their mastery of interaction design theory and craft. The task of the on-site challenge is introduced to all conference attendees in anticipation of the finalists’ presentation (Element 3, below).

Element 3: Plenary presentation. Weight = 20% (10% community / 10% jury)

The finalists will be given the floor at a plenary session towards the end of the conference where they will present in 10 minutes their work from the on-site challenge. This final element will be judged by the on-site jury committee and the attendees.

The on-site jury aggregates the score of elements 1-3 and announces the winner in connection with the closing plenary.

(NOTE: In the event of a tie between the finalists for the on-site competition, the finalist who had the better score for Stage 1 will be the winner. If there is still a tie, the Jury members who are on site will be forced to vote on a final winner, where a majority must be received to win.)

Jury Members

  • David Malouf – Savannah College of Art & Design (committee chair person)
  • Robert Fabricant – frog design
  • Alie Rose – Copenhagen Institute of Interaction Design
  • Allan Chochinov – Core77
  • Jonas Löwgren – Malmö University
  • Liz Danzico – School of Visual Arts
  • Jeremy Yuille – RMIT University
  • Martin Tomitsch – University of Sydney
  • Nathan Shedroff – California College of Arts
  • Matt Cottam – RISD
  • Christopher Fahey – Behavior Design
  • Malcolm McCullough – University of Michigan
  • Lennart Andersson – Ergonomi Design
  • Itamar Medeiros – Autodesk, Shanghai